|   | CMU-ISRI-05-129 Institute for Software Research International
 School of Computer Science, Carnegie Mellon University
 
    
     
 CMU-ISRI-05-129
 
Detailed Analysis of Team Movement and CommunicationAffecting Team Performance in the America s Army Game
 
Il-Chul Moon, Kathleen M. Carley, Mike Schneider, Oleg Shigiltchoff 
July 2005  
Center for Computational Analysis of Social and Organizational SystemsCASOS Technical Report
 
CMU-ISRI-05-129.pdf
 
Keywords: Organization theory, computational organization theory, 
dynamic social network, computer simulation, computer game,
 America's Army We conducted the second data analysis with a new game log record dataset 
and focused on what the optimal team structure is in terms of 
communication and movement. We utilized regression analyses and 
correspondence analyses to make the optimal network, and we identified 
several important features of optimal networks from those analyses. 
Furthermore we coded "Network Fitter" and used it to make a computer 
program figure out the most effective team organization. From the 
fitting result, we could obtain five optimal movement networks and 
five optimal communication networks. Among them, we found out that 
a dense movement network with two sub graphs and a long-chain shaped 
communication network would make casualty lower without damaging the 
deadliness of a team. After identifying the optimal movement networks 
and communication networks, we applied the findings from the analyses 
to the real world and made three recommendations on training squad 
level unit, constructing effective TTP, and configuring an optimal 
squad unit.
 
62 pages 
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